fixed point math library recommendations?
i had posted thread: "floating point precision: true double possible?", seems answer question "no".
...so, in lieu of floating point math on true (64 bit) doubles, i'll need resort using fixed point math. this require re-writing of normal floating-point functions (sine, tangent, exponentiation, etc.), i'm *sure* has been done before -- many times over. i'm curious if there recommendations fixed-point math libraries have been tested on arduino.
alternately, arbitrary precision library or library implementing 64-bit floating points extremely useful. any recommendations appreciated!
thanks,
-jon
...so, in lieu of floating point math on true (64 bit) doubles, i'll need resort using fixed point math. this require re-writing of normal floating-point functions (sine, tangent, exponentiation, etc.), i'm *sure* has been done before -- many times over. i'm curious if there recommendations fixed-point math libraries have been tested on arduino.
alternately, arbitrary precision library or library implementing 64-bit floating points extremely useful. any recommendations appreciated!
thanks,
-jon
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